Goal: take 5 prizes. Knocking out a Pepemon takes 1 prize β 2 if it's an EX / GX / V card.
Gas pays for everything. You start with 2 gas and your tank grows by 1 each turn (max 10). It refills every turn, and 1 unspent gas is banked into your next turn.
Play a Pepemon by dragging it from your hand to your Active spot or Bench (or click the card, then click the spot). The blue badge is its gas price β stronger cards cost more.
Support slot: the Bench slot next to your Active lends its π Pump and π HODL to your Active at half strength.
Attack with your Active. It costs 1 gas per energy icon printed on the attack, deals the printed damage, and ends your turn. Hover an attack to see the full damage breakdown and knock-out odds.
WeaknessΓN = +N% damage from that type. ResistanceβN = N less damage.
Attack effects & statuses: the printed attack text maps to a real effect (Confuse, Bleed, Freeze, FUD, Guard, Drain, Splash, Knockback β you drag out a rival Benched Pepemon, Dump, Mint, Alpha). Statuses wear off when a Pepemon goes to the Bench or evolves, and a Pepemon that just shook off FUD or Confusion is immune to it for a turn.
Action cards (4 per deck) are one-shot tricks that cost gas like everything else. Drag one onto the table to use it.
Retreat once per turn: pay 1 gas per retreat star to swap your Active with a Benched Pepemon.
Evolve: drop a Stage 1 / Stage 2 onto the Pepemon it evolves from and only pay the difference in gas. It arrives fully healed with no statuses.
GX attacks hit at full power once per game; after that every GX attack deals half damage. Decks may hold only one β Star and one β Prism Star Pepemon.
If your rival has no Active, your attack takes a prize directly.
Whoever goes first skips their first draw and can't attack on turn one; whoever goes second gets 2 bonus gas on their first turn.
Undo takes back your last play as long as nothing random or hidden was revealed.
πΈ
Pass the device to
No peeking β your rival's hand is hidden until they tap.